Friday, April 8, 2011

Impressions: Infamous 2 "Quest For Power" Trailer



To say that I am looking forward to this game is a bit of an understatement. I love superhero stories, whether they be in comics, books, movies, or games, so it should come as no surprise that I was a big fan of the first game, even if it was a tad repetitive. Luckily, from what I've seen in gameplay trailers, this game seems to be rectifying all of the faults from the first. In the first game, you played as Cole, a guy who delivers packages until one explodes in your hands, destroying a portion of the city but granting you electricity-based superpowers in return. The upcoming second game has you reprising the role of Cole in a different city akin to New Orleans, having had to run from a foe he was not ready to face yet in search of new and more powerful abilities (as it turns out, he is not the only "super" in the world). I really enjoyed the story of the games, and it had one of the most surprising and gratifying final twists of any game I have played before, which completely changed the dynamic of the game's events and what they were building to; without spoiling too much, the foe you encounter at the beginning of Infamous 2 is a foe Cole is warned about in the first game.

One of the cooler parts of the first game was the way the story was told, which was mostly through comic book-style storyboards with a voice-over. While not as technically impressive as a cinematic or in-engine cutscene, it did help to reassure superhero fans such as myself that it was a title that was very aware of the roots of all great superheroes (comics) and paid homage to them in a way that was not cheesy or lazy. These comic-book sequences will be returning in Infamous 2, but in addition to in-engine cutscenes; I've included one of the cutscenes from the new game at the bottom of this post. What I will not miss from the first game? Cole's "I need to pee" run, which he did if you were standing on ledges or just not sprinting:



If you're wondering what this game plays like, imagine Grand Theft Auto if you were trained in parkour and had superpowers. You scale buildings, grind rails like a mag-lev train, and rain down lightning strikes on streets full of enemies. It is definitely as cool as it sounds. I'm including several trailers of this awesome-looking game below to give all you readers a feel for what you'll be playing come June.

But the real reason you should play this game: because you can lift up a car with your mind and throw it like a football *insert nerdy giggles here*. If that was the only thing I knew about this game, I would still pre-order it.





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