Wednesday, March 23, 2011

Impressions: Deus Ex - Human Revolution Developer Walkthrough


Deus Ex: Human Revolution is the prequel to the original Deus Ex game that was made just over a decade ago, and the first time the series has been made available on current-generation consoles. I've been following this game since it was first announced, and I have very much liked what I have been seeing so far. I will include several videos below, and my impressions of the gameplay.



The Good:
Versatility - I like a game that gives me options. As much fun as first-person shooters are, there usually is only one way to beat a level. Even Bioshock, with all the different ways you could take out enemies, did not give you the option of stealth or exploration as an additional option. This game looks like it does, giving you the choice of stealth, exploration, or combat.

Old-school-ness: Demonstrated in one of the videos below, this game, in some ways, seems like a return to the roots of RPG's, with the option to combine different materials to form new ammo types (and possibly weapons, but I'm not sure about that one).

Color Palette: This is a cyberpunk story, and the colors of the world reflect this. The colors being used, from the trailers to the logo for the game, are black and orange and the game seems to stick to them heavily, but uses them softly enough as to not be overwhelming on the viewer.

The Bad/ The "Why?"
Takedowns: Violence is a part of most video games; there's no way around it. Normally, I have no issue with it, and have certainly played enough video games to have run the gamut of good and bad taste, but the lethal takedowns were something I was not a fan of in this walkthrough. Not because there was blood, but because it was bloody and combative when it did not make contextual sense. If you're trying to take someone down without alerting other guards, why are you doing grand sweeping sword slices?

View Shifts: Switching from first-to-third person games are not something we have never seen before; Rainbow Six Vegas (both of them) uses it frequently when it comes to the cover system in the game. However, for this type of game, especially with the potential for melee combat (c'mon, the guy has sword arms!), I feel it hinders, rather than helps, the game.

Gamescom 2011 Trailer:


Cinematic Trailer:


IGN Gameplay Trailer:

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